As I was reading about the latest E3 I had a thought. "What if Calvin and Hobbes was licensable?" Because I'm thinking I could make a very excellent game based on CalvinBall utilizing the Nintendo Wii.
What if every action you took had like a radial menu where you could choose up to ten different actions or creations of rules? You would have an open, free-flowing game where the rules, objectives, and results would be dynamic and change every time you played. It could be a single player game against a computer controlled Calvin or Hobbes. Or for the most fun it would be a two player game where one player controls Calvin and the other is Hobbes.
Think about it. A game where the only fixed rule is that the rules are dynamic. You don't even know what the goal of the game is going to be until you are done with the game. It could even incorporate such classics as Hobbes making Calvin sing a song about how great tigers are. All you'd need is a microphone attachment and the already existent software that judges how well someone sings.
The lack of horrific merchandise and licensed crap for Calvin and Hobbes would really help this game. The brand is fully undiluted. If a game came out that accurately represented CalvinBall and was well-executed I'm pretty sure it would be quite the seller.
I know I'd love to play a game of CalvinBall. My sister and I used to play a wide variety of random games with highly variable rules. I can definitely remember the croquet mallets being used in conjunction with large rubber balls pretty regularly. Sometimes the tether ball got incorporated as did random spy toys and the sandbox. Actually, my childhood was very similar to Calvin's so maybe I'm a slightly biased observer. But Calvin and Hobbes is still the most popular comic strip out there even though Bill Watterson quit writing the comic years ago. Due to its popularity with the public I doubt I'm the only one who would be interested in playing virtual CalvinBall.